10.16
I’ve just finished a small campaign site for a new low carb beer. Given the short time we had to deliver the projected I was looking for a quick and easy way to add life to the sites ‘props’, and rigid body physics seemed like the right choice.

Motor2 Physics in action
In the rush to get things off the ground quickly I tried APE, FOAM and Motor2 to see which engine could most easily give me what I was after. APE is actually particle based (although you can form rigid bodies by combining particles) so that went straight out of the window. Next up was FOAM which was easy to implement and did everything I needed, but had a terrible case of the jitters. Each time a number of rigid bodies came together they would start shaking – this also happens with the examples so wasn’t specific to my implementation. Finally I tried Motor2, and although it was a bit more difficult to implement it did exactly what I was after.
So, in short, if you need rigid body physics in one of your projects, take a look at Motor2.

It’s a nice little site, If I had not read about it here I would not have know the props were interacive…